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Anagram Clues

No. of Players: 2+
Type of Game: spoken
What you need: nothing

Goal

To guess a word from partial anagrams of that word.

How to play

The gamemaster thinks of a word with seven or more letters which are all different from each other. The other players are then given an anagram clue to this secret word: a three-letter word made of three of its seven letters. Players each get one chance to guess the secret word. A correct guess earns that player three points and the role of the gamemaster falls to him for the next round. If no player guesses correctly, the gamemaster gives another anagram clue to the secret word, but this time it is four letters in length. A correct guess is now worth two points and that player becomes the next gamemaster. If no one guesses correctly, the gamemaster gives a third anagram clue consisting of five letters of the secret word. A correct guess is now worth just one point and that player becomes the next gamemaster. If no one guesses correctly, the gamemaster gets one point and the gamemaster role automatically defaults to another player. After a sufficient number of rounds have been played, the points are added up and an overall winner is declared. If there are just two players, they can alternate being the gamemaster. Game difficulty can be adjusted by choosing secret words with more than or less than seven letters.

Example

Alaina thinks of a word with seven non-repeating letters.

Alaina: The three-letter anagram clue is war.
Brooks: Is the secret word rikshaw?
Chase: Rawhide?
Dax: Runways?
Alaina: Nope. The four-letter anagram clue is barn.
Brooks: Turbans?
Chase: Vibrant?
Dax: Bankers?
Alaina: Nope. The final anagram clue, with five letters, is brown.
Brooks: So the secret word contains the letters W, A, R, B, N, and O. Ah... um... I don't know.
Chase: I don't know either.
Dax: Rainbow?
Alaina: Correct! It's RAINBOW.

Dax scores 1 point and gets to choose the next secret word.

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